Help Action 5e – Overview and How to Use It

By Jemmy | Last Updated: September 24, 2021

Hello friends, in this post we are going to discuss about the Help action 5e, Its very intresting topic, but most of the time it’s so confusing.

Genrally peoples want know their uses. How to use Help action 5e? Or Where used in Help action 5e.

So, in this post we briefly discuss their all types of uses and attack action, so let’s start the post.

Using the Help Action for Ability Checks

First of all you know that how to used help action 5e, because its very intresting topic, their answer discuss below

I’d wager thet the most common usage of Help action is to assist an ally in an ability check.

Essentially, a creatures can use their action to given an ally advantage on an ability check.

This can also be used outside of combat which make it an amazing tool for ability checks.

When you take the Help action, the creatures you aid gains advantage on the next ability check it make to perform the task you are helping with.

Essentially, the assisting creatures or player need to state what task they are helping which ally with.

They will grant advantage on the roll as long as the ally follows-through and continues focusing on the task at hand.

In practice, I find that this use of the Help Action opens up a ton of new role-playing possibilities.

For example, during a difficult Persuasion check, the less charismatic fighter may pipe-up with an excellent point to help the bard negotiate.

It gives everyone a reason to give input during these situations.

Using the Help Action in Combat

The lesser-used part of the Help action is by far the combat portion.

It’s admittedly a little tricky to navigate, so let’s break it down to see why it’s such an awesome tactic.

“Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you.

You feint, distract the target, or in some other way team up to make your ally’s attack more effective.

If your ally attack before your next turn, the first attack roll is made with advantage.”

Basically, you can use an action to distract a target creature that’s within 5 ft. of you.

You could feint an attack, yell loudly at it, or any other type of distracting behavior.

Regardless, the creature is now less focused on the ally you’re aiding who can make an attack against the creature at advantage.

The ally dosen’t have to stay within 5 ft. of the creature, though.

That’s the big mistake myself and other have made when initially reading through the description.

A player can move within 5 ft. of a creature and ally of choice, use the Help action, and then move away You may provoke an opportunity attack in doing so, but it could potentially be worthwhile.

Essentially, once a creature has been distracted via a Help action, they’re districted for the round.

That being said, part of the Help action is to choose a specific ally that you’re helping so this does not give advantage to the rest of the party as well.

One person gets the advantage of striking one specific creature.

Keep in mind that only the first attack your ally rolls against this target is at advantage.

Familiars

The Help action is by far one of the best way to use your familiar when they’re not assisting you with spells that require Touch Attacks.

Your familiar cannot attack by themselves, it’s true, but they can float around a front-line character and grant them advantage on an attack each turn!

The only risk in using your familiar in this manner is that is paints them as a target for the enemy.

Objectively speaking, this is not a big deal as the punishment for a familiar dying is only 10gp in 5th edition.

In past edition, this could be deterimental risk to the caster.

This doesn’t take away from the caster’s action economy either as familiar act independently.

So, with only a 10gp loss on the line you may as well try to help out your allies with your familiar if you’ve got nothing better for them to do.

Homebrew Rule: You Can Only Help if You Have Proficiency

Most of the time, one issue that, I hear a lot of DMs have with the Help action is that it practically allows the party to give each other permanent advantage on any ability check.

This Certainly could be an issue and can be a gateway towards the DM scaling ability checks to an unreasonable difficulty.

A common fix I’ve heard is that a creature can only assist another creature with an ability check if they are proficient in the check themselves.

Admittedly, this is a solid solution to the issue.

It limits the number of people who can grant each other advantage, and it does make sense.

Someone assiting the wizard with an Arcana check should have some speciallized knowledge in the arcane, right?

Not necessarily! A famous method of debugging code called rubber duck debugging shows that explaining yourself to even an inanimate object can be extremely helpful in solving complicated issue!

Think about it, you’ve bounced ideas off of friends, family, or coworkers when you’re an expert in the subject.

Their input may be basic or non-existent, but sometimes hearing a different points of view or just hearing your throught process out loud is helpful in it of itself.

You’re Always Useful

If say in simple word, In general, it’s best for a character or a creature to simply attack, cast spells, or take one of the other actions in lieu of a Help action.

That being said, there are times where your characters is simply not as effective as they genrally are.

Final Word:

The Help action is a greatest tool, Use it whenever a creature or your PC isn’t effective in their own right and Help boost your nearby allies.

That being said, I’d still call the Help action a niche action in combat situation. It’s useful in a very limited number of scenarios.

The Help action truly shines when used to assist allies with ability checks.

If the party is creative enough they can find ways to regularly give each other advantage on difficult checks..

Frequently asked question (FAQ) of Help action 5e

1. Is Help Action 5e Good?

The Help action truly shines when used to assist allies with ability checks.

If the party is creative enough they can find ways to regularly give each other advantage on difficult checks

2. Is Help Action 5e Useful?

It’s best for a character or a creature to simply attack, cast spells, or take one of the other actions in lieu of a Help action.

So, this is all about Help action 5e, I hope you have like this post. Thanks for visiting!!