Eberron Rising From The Last War PDF | Adventure Guide PDF

By Jemmy | Last Updated: June 1, 2021

Eberron: Rising From The Last War Pdf is a 320-page campaign and adventure guide for using the Eberron setting in the 5th edition.

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war, Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad strokes. Ancient mysteries await discovery so they can influence the world and its people.

What is Eberron?

Eberron a campaign setting for the Dungeons & Dragons (D&D) role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war.

What You will get on Eberron Rising From The Last War PDF

This book is a gateway to using Eberron as a setting for your D&D campaign. It guides players and the Dungeon Master through the process of creating characters and adventures set in this world.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron–a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure.

Different chapters have their own lessons and informations like :

Chapter 1
In Chapter 1 you will gey details on how to create Eberron characters.
It offers race options and a new class, the artificer, that reflect the flavor of the world.

Chapter 2

Chapter 2 provides an overview of the nations of Khorvaire (and beyond) and the religions of Eberron.

Chapter 3

Chapter 3 focuses on Sham, the City of Towers. Sham is one of the wonders of Khorvaire, and a source of endless adventures.

Chapter 4

Chapter 4 provides ideas for adventures in Sham and beyond.

Chapter 5

Chapter 5 includes magic items and other treasures for an Eberron campaign. It also explores the vital role of dragonshards.

Chapter 6

Chapter 6 presents new monsters and NPCs drawn from the world of Eberron.


Every child knows the story of the Progenitor Dragons: Siberys, Eberron, and Khyber. In the dawn of time, these three cosmic beings created thirteen planes of existence, each embodying a concept.

Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos.

But cruel Khyber sought ultimate dominion over this new reality.

She struck Siberys without warning and tore him apart.

Eberron wrestled with Khyber and bound the traitor in her coils but could not defeat her. So Eberron became a living prison,

a world that would forever contain Khyber’s evil.
Almost every culture in the world shares this story as a myth that explains the world.

Shattered Siberys became the ring of golden dragonshards wrapped around the planet, said to be the source of magic.

Eberron is the world, the source of all natural life. And Khyber is the Underdark and the source of aberrations and fiends, forever struggling against her bonds and yearning to destroy the world above.

Eberron Rising From The Last War PDF Wiki

Name on Cover : Eberron Rising From The Last War
Writer : Wizards of the Coast
Copyright Holder : Wizards of the Coast
ISBN : 9780786966899
Publication Date : November 19, 2019
Format : Hardback
Pages : 320 pages
Language : English
Country : United States


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Key Things To Know:

  • The Last War Has Ended-Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago, shattering the Five Nations that made up the kingdom of Galifar.
  • Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instants of over-the-top action.
  • The great dragonmarked families are the barons of industry and commerce throughout Khorvaire and beyond. Their influence transcends political boundaries, and they remained mostly neutral during the Last War.
  • The naming conventions among the people of Khorvaire tend to follow language, rather than being linked to race.

    A Brelish dwarf who doesn’t speak Dwarvish might also carry a name with a human origin rather than a traditional Dwarvish name.

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