Hello readers, in this post we are going to discuss abut the D&D Halfling Races.
This post we have cover their names and halfling traits, light foot and their all ability score. So let’s start the post.
The comforfs of home are the goals of most Halfings lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation.
Though some halflings live out their days in remote agricultural communities, others from nomadic bands that travel constantly, lured by the open road and the wide horizon to discovers the wonders of new lands and peoples.
But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.
Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife.
They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is useually brown or sandy brown and wavy. They have brown or hazel eyes.
Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so.
They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simeple pleasures and have little use for ostentation.
Even the wealthiest of Halfings keep their treasures locked in a celluar rather than on display for all to see.
They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious
Halfings are an affable and cheerful people.
They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory.
Even adventurers among them useually venture into the world for reasons of community, friendship, wanderlust, or curiosity.
They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.
Halfings are easily moved to pity and hate to see any living things suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings are adept at fitting into a community of humans, drwaves, or elves, making themselves valuable and welcome.
The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention Halflings work readily with others, and they are loyal to their friends, whether Halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Most Halflings live in small, peaceful communities with large farm and well-kept groves.
They rarely build kingdoma of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of Halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall or empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts.
Some halflings communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Halflings usually set out on the adventur’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
A halfling has a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.
Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Read, Roscoe, Wellby.
Female Names: Andry, Bree, Callie, Cora Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani Verna.
Family Names: Brushgather, Goodbarrel, Greenbottle, High-Hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough.
Your halfling characters has a number of traits in common with all other halflings.
Ability Score Increase: Your Dexterity score increases by 2
Age: A halfling reaches adulthood at the age of 20 and genrally lives into the middle of his or her second century.
Alignment: Most Halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression.
They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
Size. Halflinge average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halfling are loath to share it with others. They write very little, so they don’t have a rich body of literature.
Their oral tradition, however, ie very strong. Almost all halflings speak common to converse with the people in whose lands they dwell or through which they are traveling.
Subrace: The two main kinds of Halfling, Lightfoot and stout, are more lIke closely realted familes than true subraces. Choose one of these subraces.
As a Lightfoot halfling, you can easily hide from notice, even using other peoples as cover. You’re inclined to be affable and get along well with others.
In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.
Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.
In the world of Greyhawk, these halflings are called hairfeet or tallfellows.
Ability Score increase: You Charisma score increase by 1.
Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger then you.
As a stout Halfling, you’re hardier than average and have some resistance to posion. Some say that stouts have dwarven blood.
In the Forgotten Realms, these halflings are called strong-hearts, and they’re most common in the south.
Ability Score increase: Your Consitution score increase by 1.
Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Affable and Positive
Halflings try to get along with everyone else and are loath to makes sweeping generalizations-especially negative ones.
Dwarves: “Dwarves make loyal friends and you can count on them to keep their word. But would it hurt them to smile once in a while?”
Elves: “They’re so beautiful! Their faces, their music, their grace and all.
It’s like they stepped out of a wonderful dream. But there’s no telling what’s going on behind their smilling faces- surely more then they ever let on.”
Humans. “Humans are a lot likr us, really.
At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you’ll find good, solid folk.
Not that there’s anything wrong with the barons and soldiers-you have to admire their conviction. And by protecting their own lands, they protect us as well.”
So, this is the all about D&D Halfling Races. I hope you have like this post. Thanks for visiting.