Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Source: Player’s Handbook.
Page : Player’s Handbook page No. 229
Spell Lists: Bard, Sorcerer, Warlock, Wizard.
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.
While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.
The target can act normally on its turn if you choose no creature or if none are within its reach.
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
More DND 5e Spells
What is the crown of madness?
Crown of madness is a 2nd level spell which exists on the Bard, Sorcerer, Warlock, and Wizard spell lists. Putting it simply, this spell is regarded as quite possibly one of the worst spells in the game.
Is Crown of madness any good?
It is regarded as quite possibly one of the worst spells in the game.
Is Crown of madness a charm spell?
Yes, Crown of Madness is a charm spell in d&d 5e.
Why Crown of Madness is So Bad?
The first limitation on crown of madness is that it requires the casters concentration.
How does Crown of Madness work?
It charms the creature and a madness glows in its eyes, and it melee attacks a target of your choosing within range at the beginning of its turn.
The target attacks one target within it’s reach at the start of it’s turn, using it’s action. If there is no target within reach or you don’t pick a target, it can act normally.