Starfinder Core Rulebook PDF | Starfinder RPG
Starfinder Core Rulebook PDF Download [PDF link given below]
Delving into alien ruins in search of lost magic. Matching wits with corporate technomancers and their robot army in the gritty streets of a space station. Strafing a dragon-crewed
attack cruiser with your starship, defending a new colony from deadly alien predators, or making first contact with a previously unknown alien empire.
In Starfinder, you and your friends play the crew of a starship exploring the mysteries of a weird universe. Within this framework, however, there are no limits to the characters you can play and stories you can tell. Will you join the Starfinder Society in unearthing alien technology, or seek fame and fortune as a corporate mercenary? Perhaps you’re a Xenowarden fighting to protect the ecology of new planets, a mind-reading mystic detective, or an android assassin with a magic sword trying to atone for a dark past. Whatever your mission, you and your team will need all your magic, weapons, and wits to make it through. But most of all, you’ll need each other.
WHAT’S IN THIS BOOK?
This book contains all the information you need to play Starfinder, whether you’re a player or a Game Master. While some people may want to dive directly into the rules and character creation beginning with Chapter 2, others may want to first learn about Starfinder’s setting by perusing Chapter 12.
For players making characters, Chapter 2 provides a step-by-step walk-through of the process that includes references to relevant chapters. Chapter 3 follows with information about the different core races from which you can choose, and Chapter 4 presents classes that determine your character’s skills and abilities. Chapters 5–7 include information for further customizing your character’s abilities and equipment, while Chapter 10 covers magic and spells for characters with a supernatural element. Feel free to peruse some or all of these sections before embarking on the character creation process. See the first step in Character Creation on page 14 for more details. Beyond information about character creation, this book also contains the rules you’ll need to play the Starfinder RPG. Tactical combat, movement, and related rules are an important part of Starfinder, as is starship combat, and these can be found in Chapters 8 and 9. It’s a good idea for players to review these chapters when learning how to play Starfinder, and it’s key for Game Masters to understand them so that gameplay and adjudication can flow smoothly.
Chapter 1 : Overview
Chapter 2 : Character Creation
Chapter 3 : Races
Chapter 4 : Classes
Chapter 5 : Skills
Chapter 6 : Feats
Chapter 7 : Equipment
Chapter 8 : Tactical
Chapter 9 : Starships
Chapter 10 : Magic And Spells
Chapter 11 : Game Mastering
Chapter 12 : Setting
Chapter 13 : Pathfinder Legacy
- Inspirational Media
- Character Sheet
- Starship Sheet
Book’s Name Starfinder Core Rulebook
Author : Alexander Augunas, Judy Bauer, Logan Bonner, Jason Bulmahn, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Amanda Hamon Kunz, Thurston Hillman, Jason Keeley, Robert G. McCreary, Erik Mona, Mark Moreland, Jessica Price, Stephen Radney-MacFarland, F. Wesley Schneider, Amber E. Scott, Mark Seifter, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.
Originally published : 17 August 2017
Original language : English
Size Of PDF : 24.80 MB
Number of Pages : 532 Pages
WHAT’S A ROLEPLAYING GAME?
Starfinder is a tabletop adventure roleplaying game (RPG): an interactive story in which one player the Game Master sets the scene and presents challenges, while the other players each assume the role of a science fantasy hero and attempt to overcome those challenges. By responding to situations according to their characters’ personalities and abilities, the players help to create the story’s plot as the outcome of each scene (called an “encounter”) leads into the next. Dice rolls combined with preassigned statistics add an element of chance and determine whether characters succeed or fail at the actions they attempt. You can think of an RPG as theater: the players are the actors, while the Game Master is the director. But you don’t have to be a skilled actor or storyteller to play the game; just describe what you want your character to do, and let the Game Master and the rules do the rest!
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Some Basic Concepts :
To make the best use of this book, you’ll want to be familiar with several key terms and abbreviations. These are used throughout the book, and many are common to tabletop roleplaying in general. For a larger glossary, see page 512.
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