Sword Coast Adventurer’s Guide PDF download for free

Sword Coast Adventurer’s Guide PDF download for free

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Sword Coast Adventurer’s Guide PDF

This book is further fuel for the fire sparked by those adventures and the glimpses of the Realms you can find in the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. It gives you a broad look at the continent of Faerun and the world ofToril in general, and the regions of the Sword Coast and the North in particular.

AIL AND WELL MET, TRAVELER! WELCOME to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games for decades. Built for tales of swords and sorcery, the Realms initially grew and flourished in Ed’s D&D campaign, which featured heroes like the Knights of Myth Drannor in the Dalelands. Ed also shared glimpses of the Realms in the pages of Dragon magazine, giving D&D players their first tales from the wizard Elminster, the old sage of Shadowdale, who occasionally found his way through a portal between Faen1n and our world and into Ed’s living room.

When TSR, the company that owned D&D at the time, sought a new campaign world to expand the D&D multiverse, they chose the Forgotten Realms, and in 1987, the gates were flung wide for players and Dungeon Masters all over the world to come to Faerun and create their own heroic tales. A year later, author R.A. Salvatore introduced readers to the adventures of the drow outcast Drizzt Do’Urden in his first novel, The Crystal Shard, establishing the Underdark as an essential part of the Realms. In the years since, the Forgotten Realms have played host to a vast number of game products, novels, video games, and more, making it one of the most widely visited fantasy settings ever created. The lost portals to the Realms have returned and remained open in the depths of our imaginations and do so to this day, as more and more visitors find their way there.

A BRIEF HISTORY

The known history of the Sword Coast region spans thousands of years, extending back into the misty epochs of the creator races and the ages of the first nations of the elves and dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for the last few centuries of Faerfm’s history. The common folk across the continent have little knowledge of, and little use for, events that have transpired far away in time and space. News does travel, of course, so even people who live in a village along the Sword Coast might get wind of happenings in distant lands.

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CONTENT

Chapter 1: Welcome to the Realms
Chapter 2: The Sword Coast and the North
Chapter 3: Races of the Realms
Chapter 4: Classes
Chapter 5: Backgrounds
Appendix: Class Options in Other Worlds

PDF INFO

Book’s Name Sword Coast Adventurer’s Guide
Author : Wizards RPG Team
Publisher : Wizards of the Coast
Release Date : 3 November, 2015
Edition : 5th
Size Of PDF : 123.10 MB
Number of Pages : 161 Pages
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Disclaimer: Wizards of the Coast cannot be held responsible for any actions undertaken by entities native to or currently inhabiting the Forgotten Realms, including necromancer lords of distant magocracies, resident mages of any or afl Dales but especially Shadowda/e, draw rangers wielding one or more scimitars and accompanied by one or more panthers, mad wizards inhabiting sprawling dungeons accessible via a well in the middle of a tavern, beholders who head up criminal cartels, and anyone with the word Many-Arrows in their name. In the event of a catastrophic encoun ter with any or all such entities, blame your Dungeon Mas ter. If that doesn’t work, blame Ed Greenwood, but don’t tell him we told you that. He knows more archmages than we do.

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